2018 - 2021 • Website
Currently in my third year of Computer Science (BCMS(Hons))
2013 - 2017 • Website
2019 - Current • Website
TODO (Win UI Work)
Worked with team on GitHub (branch management, code review, pull requests, git)
Following a style guide (on Zeplin), implement UI using XAMl and C#
2017 - Current • Website
Descriptions are still in progress
Windows Phone: Scanner apps using custom Windows Phones with built in barcode scanners.
UWP: Windows 10 Mobile scanners / weight scale reader. Interacts with webservice which talks to a database.
WPF: User App, heavily interacts with database via dapper. Uses custom SQL queries and existing stored procedures. Auto deployment via click once and Azure DevOps, sorting of information, live updating of tables, keeping information in sync between multiple users.
ASP.NET: Help support existing ASP.NET MVC project by adding controllers, adjusting functionality, redeploying the website etc.
Azure DevOps: Source code hosting, nuget package hosting, CI, CD.
2016 - 2017 • Website
Part time work during the school holidays painting and cleaning factory floors and equipment.
2016 - 2021 • Website
Originally built as a UWP 3rd party SoundCloud client for Windows Phone in 2016. Later extended to desktop and Xbox One in 2017, and then further extended in 2018 to support other music services such as YouTube and Fanburst
Currently being rewritten to support extensions, and an iOS app.
Windows 10 + Xbox Once app written in C# and XAML using the UWP framework
iOS app written in C# using Xamarin Native (and the native iOS UI libraries)
Website written in C# using ASP.NET Core 3, Entity Framework Core and SignalR
All apps share common code in form of a cross platform .NET Standard library (using Mvvmcross)
An open source Cities: Skylines multiplayer mod that aims to provide an easy to use multiplayer system for Cities: Skylines
A Windows Timeline and Project Rome extension for Google Chrome and other browsers
An experimental voxel game engine + game that I developed to understand how voxel based worlds are generated and basic c++ / game programming